How many fog tokens per hour
Has anything changed lately? Now I see nothing across all my tokens and maps that this used to work on. I'll add that all my default tokens are at the correct settings. I've double checked and even re-did some of them. Still no good. Edit once more: My bad, some how all my maps turned off the legacy dynamic lighting.
Just needed to turn it on. Whew, what a relief. Unsuitable for me until feature parity is achieved. As of now adjusting the angle has no effect on token sight in UDL, feels like this was released waaay too early when it's so clearly miles away from the same functionality as LDL.
Nicholas Roll20 Team. Hey folks - This week we pushed out a fix for the below issues. Please let us know if you have any other comments or concerns related to these. Thank you! Lighting for the page would not update when a path on the DL layer was updated. Nicholas, Any word on replicating and working on the issues with the entire page all light sources regardless of walls being displayed when players change tabs within a window or maximize another window on top of the VTT window?
This may knock out a few others on your tracking list from page 1 if that is being updated as they seem to be related to similar issues. If you need more info please reach out as I've done some testing and posted the results here. I can also replicate for your group live if you'd like to join a call at some point. Thank you, Joe. Iskande Plus. Everytime someone in my party moves my dynamic light drops to this.
I am a player. This is happening to all of us. If it helps with problem tracking this is also happening in the Carrion Crown game my account is associated with. I just had a bug where the wall i drew wasn't registering for some of my player and it was working for others.
The player affected with the bug refreshed and it fixed it, but after a token was moved, another player was able to see past the wall. The picture below was what the bugged player was seeing if it helps.
The one bugged was the rogue Black portrait with red outline and he had night vision on. When Ctrl-L has been used on a token, selecting a token and pressing Ctrl-L on the new token does not move the lighting effect to be based on the newly selected token.
The first token has to be deselected to cancel the Ctrl-L before it can be activated on a different token. The old system allowed Ctrl-L to move it to another token directly. Zachare S.
On the Right, you'll see GM Views. On the Left, you'll see Player Views. The Map The Map is setup in a way that a player token can be led through the rooms and have different varying levels of view. Players have different capabilities. However, after moving the Sunlight token, I was able to see.
Problem 2 Low Severity : Jagged Edges started appearing along the walls that cut into the wall a bit. Greying seemed to work well, with the light being stopped properly.
Problem 3 Medium-High Severity with Workaround : However, when moving around the corner, it looks like the Sunlight Emitting token wasn't providing light, even though it said it was just fine on the GM side. However, once the Sunlight Token was moved a bit, it affected the light level properly.
Moving the token into the top hall, it seems the same issue occurred. GM shows the light being fine, but the Player view is definitely incorrect. Each light moved did correct the issue, but moving every light is annoying. Also, the lights seemed to have this weird cut in effect, even though it doesn't show up on GM view.
Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode. Please download a browser that supports JavaScript, or enable it if it's disabled i. Fog Coins Question. I was earning fog coins for feeding my dragon, but 2 hours later and Im not earning any from collecting gold or feeding dragons or doing anything that it says will give me fog coins.
Am I missing something? Yes, as with all events there is a maximum you can earn in a 8 hour period, for this event it is This website uses cookies and similar technologies.
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